Start at the top
Pick a car, park it at the top of the ramp and give it a gentle release.
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A closer look
Pick a car, park it at the top of the ramp and give it a gentle release.
Watch the car change direction as it rolls down the four tracks. Try following it with a finger or naming the colors along the way.
Catch the car at the bottom, carry it back up and start another run. Take turns choosing which of the four cars goes next.
Rampe de voitures - Océan
One four-level car ramp and four cars. The parking area at the top keeps the cars close at hand between runs.
For children aged 12 months and over. A simple first racing game for practicing grasping, releasing and following moving objects. Play together and take turns.
Ramp: approximately 28.46 cm high × 24.9 cm wide × 11.8 cm deep. Wooden frame with plastic tracks. Each car is approximately 4.8 cm long and 3.1 cm wide.
Placing a car on the track gives small hands a clear, repeatable task. Following each run encourages visual tracking, while releasing the car introduces cause and effect.
Ready, set, roll. Place a car at the top and watch it tumble from track to track. Four cars and four sloping ramps make a simple game little hands can start again and again, in the Ocean color palette.
Pick a car, park it at the top of the ramp and give it a gentle release.
Watch the car change direction as it rolls down the four tracks. Try following it with a finger or naming the colors along the way.
Catch the car at the bottom, carry it back up and start another run. Take turns choosing which of the four cars goes next.
One four-level car ramp and four cars. The parking area at the top keeps the cars close at hand between runs.
For children aged 12 months and over. A simple first racing game for practicing grasping, releasing and following moving objects. Play together and take turns.
Ramp: approximately 28.46 cm high × 24.9 cm wide × 11.8 cm deep. Wooden frame with plastic tracks. Each car is approximately 4.8 cm long and 3.1 cm wide.
Placing a car on the track gives small hands a clear, repeatable task. Following each run encourages visual tracking, while releasing the car introduces cause and effect.
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